The name Mo̠z Fo̠ku Med is derived from the Wood Elvish language, as Mo̠z Fo̠ku Med was founded by Nrëi Tununzic, who was culturaly Wood Elven.
Climate
Mo̠z Fo̠ku Med has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -5°C (23°F). Mo̠z Fo̠ku Med receives an average of 161 cm/y (63 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mo̠z Fo̠ku Med covers an area of nearly 335 km2 (134 mi2), and an average elevation of 2960 m (9711 ft) above sea level.
Overview
Mo̠z Fo̠ku Med was founded durring the early 14th century in summer of the year 1310, by Nrëi Tununzic. The establishment of Mo̠z Fo̠ku Med was somewhat plagued by a lack of willing colonists, leading to Nrëi Tununzic electing to pay people to resettle in Mo̠z Fo̠ku Med.
Mo̠z Fo̠ku Med was built using the conventions of Wood Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Mo̠z Fo̠ku Med is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Mo̠z Fo̠ku Med is buildings are arranged arround a network of spacious cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Mo̠z Fo̠ku Med's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Right off the bat Mo̠z Fo̠ku Med hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Mo̠z Fo̠ku Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Mo̠z Fo̠ku Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Mo̠z Fo̠ku Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mo̠z Fo̠ku Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mo̠z Fo̠ku Med's parks.
Mo̠z Fo̠ku Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mo̠z Fo̠ku Med.
Mo̠z Fo̠ku Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Mo̠z Fo̠ku Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mo̠z Fo̠ku Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mo̠z Fo̠ku Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mo̠z Fo̠ku Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mo̠z Fo̠ku Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mo̠z Fo̠ku Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mo̠z Fo̠ku Med's public wards, blessings, and other arcane systems.
Mo̠z Fo̠ku Med has an Administrative Academy which trains individuals in the administrative arts.
Mo̠z Fo̠ku Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mo̠z Fo̠ku Med's grid is powered by a god's will and kindness.
Mo̠z Fo̠ku Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Mo̠z Fo̠ku Med has a first rate hospital which caters to anyone in need of long term medical care.
Mo̠z Fo̠ku Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Mo̠z Fo̠ku Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mo̠z Fo̠ku Med's natural decorations nor waterways.
Mo̠z Fo̠ku Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Mo̠z Fo̠ku Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Mo̠z Fo̠ku Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Mo̠z Fo̠ku Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Religious leaders are influential in almost any community, but in Mo̠z Fo̠ku Med they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Mo̠z Fo̠ku Med's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
Due to the actions of local Kami, spring is recurring in Mo̠z Fo̠ku Med.
The Ice Elemental, Small near Mo̠z Fo̠ku Med are known to be more aggressive than normal.
Mo̠z Fo̠ku Med's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Chronomancy energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 143
Farmers: 248
Farm Laborer: 441
Hunters: 294
Milk Maids: 226
Ranchers: 106
Ranch Hands: 196
Shepherds: 233
Farmland: 320917 m2
Cattle and Similar Creatures: 19858
Poultry: 238305
Swine: 15887
Sheep: 794
Goats: 158
Horses, Mounts, and Beasts of Burden: 7943
Craftsmen
Arms and Toolmakers: 172
Blacksmiths: 180
Bookbinders: 100
Buckle-makers: 104
Cabinetmakers: 165
Candlemakers: 226
Carpenters: 237
Clothmakers: 198
Coach and Harness Makers: 86
Coopers: 209
Copper, Brass, Tin, Zinc, and Lead Workers: 112
Copyists: 76
Cutlers: 66
Fabricworkers: 189
Farrier: 453
Furriers: 51
Glassworkers: 273
Gunsmiths: 174
Harness-Makers: 77
Hatters: 151
Hosiery Workers: 55
Jewelers: 87
Leatherwrights: 193
Locksmiths: 81
Matchstick makers: 120
Musical Instrument Makers: 122
Painters, Structures and Fixtures: 100
Paper Workers: 111
Plasterers: 116
Pursemakers: 132
Roofers: 82
Ropemakers: 79
Rugmakers: 77
Saddlers: 144
Scabbardmakers: 178
Scalemakers: 81
Scientific, Surgical, and Optical Instrument Makers: 53
Sculptors, Structures and Fixtures: 74
Shoemakers: 77
Soap and Tallow Workers: 269
Tailors: 407
Tanners: 96
Upholsterers: 108
Watchmakers: 108
Weavers: 248
Whitesmiths: 65
Merchants
Adventuring Goods Retellers: 54
Arcana Sellers: 55
Beer-Sellers: 101
Booksellers: 128
Butchers: 198
Chandlers: 184
Chicken Butchers: 252
Entrepreneurs: 82
Fine Clothiers: 198
Fishmongers: 220
Florists: 48
Potion Sellers: 136
Resellers: 305
Spice Merchants: 107
Wine-sellers: 176
Wheelwright: 128
Woodsellers: 79
Service workers
Bakers: 361
Barbers: 453
Coachmen: 111
Cooks: 378
Doctors: 170
Gamekeepers: 126
Grooms: 69
Hairdressers: 264
Healers: 196
Housekeepers: 233
Housemaids: 361
House Stewards: 248
Inns: 76
Laundry maids: 147
Maidservants: 294
Nursery Maids: 152
Pastrycooks: 256
Restaurateur: 378
Tavern Keepers: 305
Specialized Laborer
Ashworkers: 115
Bleachers: 74
Chemical Workers: 45
Coal Heavers: 155
In-Town Couriers: 172
Long Haul Couriers: 184
Dockyard Workers: 162
Gas Workers: 38
Hay Merchants: 66
Leech Collectors: 223
Millers: 172
Miners: 184
Oilmen and Polishers: 126
Postmen: 184
Pure Finder: 111
Skinners: 209
Sugar Refiners: 45
Tosher: 124
Warehousemen: 345
Watercarriers: 170
Watermen, Bargemen, etc.: 240
Skilled Laborers
Accountants: 102
Alchemist: 125
Clerk: 165
Dentists: 81
Educators: 201
Engineers: 120
Gardeners: 80
Mages: 60
Plumbers: 81
Pharmacist: 98
Professors: 35
Scientists: 58
Wizards: 34
Civil Servants
Adventurers: 77
Bankers: 103
Civil Clerks: 176
Civic Iudex: 88
Consultants: 50
Exorcist: 184
Fixers: 93
Kami Clerk: 145
Landlords: 154
Lawyers: 92
Legend Keepers: 134
Militia Officers: 661
Monks, Monastic: 240
Monks, Civic: 283
Historian, Oral: 165
Historian, Textual: 94
Policemen, Sheriffs, etc.: 169
Priests: 317
Rangers: 101
Rat Catchers: 121
Scholars: 118
Spiritualist: 149
Slayers: 45
Storytellers: 311
Military Officers: 317
Cottage Industries
Brewers: 209
Comfort Services: 345
Enchanters: 89
Herbalists: 88
Jaminators: 240
Needleworkers: 256
Potters: 132
Preserve Makers: 214
Quilters: 111
Seamsters: 529
Spinners: 220
Tinker: 90
Weaver: 226
Artists
Actors: 84
Architects: 31
Bards: 122
Costumers: 47
Dancers: 92
Drafters: 51
Engravers: 64
Fine Furniture Carpenters: 38
Glaziers: 86
Inlayers: 81
Musicians: 256
Painters, Art: 40
Playwrights: 88
Sculptors, Art: 69
Wood Carvers: 317
Writers: 330
Produce Industries
Butter Churners: 283
Canners: 273
Cheesmakers: 305
Ice Merchants: 34
Millers: 155
Picklers: 136
Smokers: 100
Stockmakers: 87
Tobacconists: 122
Tallowmakers: 189
30335 of Mo̠z Fo̠ku Med's population work within a Foundational Occupation.
1744 work in Agriculture
6562 work as Craftsmen
2451 work as Merchants
4578 work as Service Workers
3144 work as General Laborers
1240 work as Skilled Laborers
4387 work as Civil Servants
2749 work in Cottage Industries
1796 work as Artists
1684 work in Produce Industries
44334 of Mo̠z Fo̠ku Med's population do not work in a formal occupation, but do contribute to the local economy. 4766 (6%) are noncontributers.
Points of Interest
Mo̠z Fo̠ku Med is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
The the a stattuette of Transmutation, an a stattuette imbued with potent amounts of Transmutation energies was created in Mo̠z Fo̠ku Med by in time immemorial, reportedly some time during the early 2nd century.